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 Serious Sam 2 Albino

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AuthorMessage
Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

Serious Sam 2 Albino Empty
PostSubject: Serious Sam 2 Albino   Serious Sam 2 Albino Icon_minitimeMon 15 Jun 2020 - 13:42

Serious Sam 2 Albino for TSE V1.07 - Enemy Resource (V1.00)
Enemy Resource - TSE 1.07 | Replacement TSE 1.07/


Overall datasheet

Quote :
Author : Dead Kadath (model), Rakanishu (programing)
Version: 1.00
Supports:
- Enemy Resource for mappers
- Enemy Replacement Mod
Creation dates:
- Enemy Resource for mappers: 15 June 2020
- Enemy Replacement Mod: 27 February 2016
Games: Serious Sam The Second Encounter V1.07

Preview

Serious Sam 2 Albino HU5SCW4l



Download

Resource mod: https://42amsterdam.net/samforum/downloads.php?do=file&id=568
- Enemy resource for mappers and modders.

Replacement mod: https://yadi.sk/d/YDt9T-PKpctsS
- This is a replacement mod of the original Beast enemy.
Note: the replacement mod doesn't support custom size, projectiles, blood particles type, custom damages, ... That's why I decided to make a replacement mod (see features)

Sources: https://www.mediafire.com/file/9f22uptagzsxgvv/Albino_Resource_V1.00_Source_Files.zip/file
- All source files related to the Albino. Source code included.

Additional information

Install and use:

  • Extract "Albino_Resource_V1.0" content in Serious Sam - Second Encounter main directory.
  • Open Serious Editor.
  • In your virtual tree, create a new folder.
  • Press right click in your virtual tree and click insert item.
  • Seek out Classes\SeriousSam2\Albino.ecl.
  • Open your world.
  • Drag and drop the Albino from your virtual tree.



Features:

  • 700 health points
  • Uses exotech larva projectile (and is precached)
  • Only 1 character (small)
  • Blood type instead of slime for small character
  • Bigger stretch
  • Uses SS2 model and textures (ported and animated by Dead Kadath)
  • Uses SS2 sounds (not possible to do that with AMIC*)
  • Damaged wounded = 450
  • Netricsa data disabled



User notes:

- Coders note: To be able to make your own enemy class, you must invoke the function InitParticles(); in MainLoop in EnemyBase.es

- For any question, feel free to ask

Changelog

V1.00
* Release
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