Nombre de messages : 1043 Age : 24 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
Subject: [S/C] Jacob's Rest Sat 30 May 2020 - 12:15
Jacob's Rest (Campaign)
for Serious Sam The Second Encounter V1.07
Hi everyone. After 9 months of work, I am proud to announce that my new campaign Jacob's Rest is NOW released!
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Author : Rakanishu Version: 1.1 Release date: 30 May 2020 Total levels: 5 Total kills*: 2,542 Total secrets: 33 Total estimated time: 2,7 h Development Time: 285 hours Description: This campaign features five levels, some new enemies and a brand-new snow-base style and is inspired of Alien Swarm's first campaign called "Jacob's Rest". The campaign includes 7 new enemy types and 2 new bosses. Game: Serious Sam The Second Encounter V1.07
1. Open JacobsRest.7z file. 2. Extract the content of JacobsRest.7z file to your Serious Sam main directory (f.e: C:\SteamLibrary\steamapps\common\Serious Sam Classic The Second Encounter\ or C:\Program Files\Croteam\Serious Sam - The Second Encounter\) 3. Enjoy!
Please read the whole readme text file (Readme_V1.0.txt) for additional information
ADDITIONAL CREDITS - Valve for Alien Swarm campaign Jacob’s Rest - the levels are more or less inspired by this campaign. https://store.steampowered.com/app/630
- Valve for Alien Swarm's sounds and musics.
- Heming_Hitrowski for Advanced Monster & Item Classes https://mentalcorps.forumgaming.fr/t1505-advanced-monster-item-classes#7280
- Unway_Thief, Aaron Pettett, Zully for Military Decay’s assets (door, models, explosive barrels) and textures https://42amsterdam.net/samforum/downloads.php?do=file&id=83
- vanya109 for Cyber Encounter boss mechanics that inspired me for making Flying Larvas and Timor Station’s boss https://yadi.sk/d/CSglE58yWjn6iw
- XMR1 for XMR mappack for some assets such as exclusive brush (light holder) https://42amsterdam.net/samforum/downloads.php?do=file&id=323
- Chris "toastar" Young AKA RatBoy for Rock Loop model from Alpine Mists II https://42amsterdam.net/samforum/downloads.php?do=file&id=293
- Philipk for some textures from Cube 2: Sauerbraten
- Sauerbraten Team for some textures from Cube 2: Sauerbraten (sorry for not being accurate, I didn't find the authors of some textures)
- JesterOfDestiny for winter trees resources https://mentalcorps.forumgaming.fr/t1500-winter-tree-textures#7274
- Big thanks to the author of CastleOfDoom for the teleportation ring asset
2. Levels datasheets:
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Name : Landing Bay Author : Rakanishu Creation date : August 2019 Size : 5,14 MBs Total entities : 1,939 Total Kills : 74 Total Secrets : 5 Estimated time : -[/b]
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Name : Cargo Elevator Author : Rakanishu Creation date : August 2019 Size : 5,03 MBs Total entities : 2,126 Total Kills : 264 Total Secrets : 5 Estimated time : -
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Name : Rydberg Operating Base Author : Rakanishu Creation date : September 2019 Size : 7,83 MBs Total entities : 3,258 Total Kills : 810 Total Secrets : 7 Estimated time : -
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Name : Reactor Author : Rakanishu Creation date : October 2019 Size : 8,69 MBs Total entities : 3,959 Total Kills : 462 Total Secrets : 9 Estimated time : -
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Name : Timor Station Author : Rakanishu Creation date : March 2020 Size : 10,10 MBs Total entities : 4,716 Total Kills : 932 Total Secrets : 7 Estimated time : -
Last edited by Rakanishu on Sat 4 Jul 2020 - 15:21; edited 4 times in total
Rakanishu Serieux
Nombre de messages : 1043 Age : 24 Localisation : France Emploi/loisirs : Mapping Jeux préférés : SS Date d'inscription : 2010-07-31
New Edition Information Hey guys. Quick message to tell that there is a new edition of Jacob's Rest available (released it on discord on 19 August 2020).
New Jacob's Rest Edition: For Mods
For Mods Edition is an edition without the custom enemies you can find in original edition in 3rd, 4th and 5th levels. I had the idea of making it so it is compatible not only with HL-IM (Half-Life Immersion Mod), but also Parse Error, Serious Violence, and so on...
Why this edition?
Indeed, custom content from extra DLL are not compatible in mods or other versions of Serious Sam. Jacob's Rest was initially built in SS:TSE V1.07 using extra DLL content (AMIC by Heming_Hitrowski). This version allows the players to play Jacob's Rest in any mod and any other version of Serious Sam: The Second Encounter. The changes are that new enemies have been replaced by original TSE enemies and flying enemies/boss are just not here anymore. The final area of the last level is gone, making the before-last area leading to the credit room.