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 [S/C] Persepolis Pack

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3 posters
AuthorMessage
Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSat 2 Aug 2014 - 17:11

Persepolis Pack

Overall datasheet

Quote :
Name : Persepolis Pack
Author : Rakanishu
Creation date : 31 July 2014
Latest Update : 09 October 2020
Total Levels : 3
Version : 2.020
Size : 44.9 MBs
Total entities : 6 491
Total Kills : 1,051
Total Secrets : 18
New textures : yes
New sounds : yes
New models : yes
New musics : yes
New animations : yes
Estimated time :  1,4 hours
Description : "UZE" is a big project campaign. The introduction has 3 packs (1 released now) with Persepolis, Teotihuacan and Egypt. Then will come the Space  campaign, with a worked story and a lot of levels with a long gameplay.
Shortly, in the introduction, you have to reach 3 teleporters, to then go to Space, because Mental won't only invade earth, but also the whole Galaxy. Your
goal is to stop him and to travel all over the galaxy and to exterminate him, and his home stellar system.

Persepolis - Vintage Suburbs

[S/C] Persepolis Pack 1_vint10

Quote :
Name : Persepolis - Vintage Suburb
Author : Rakanishu
Creation date : 3 december 2011
Size: 5,01 Mo
Total entities : 1 843
Total Kills : 467
Total Secrets : 6
Estimated time :  15:00

Persepolis - The Dome

[S/C] Persepolis Pack 2_the_10

Quote :
Name : Persepolis - The Dome
Author : Rakanishu
Creation date : 5 december 2011
Size: 9,07 Mo
Total entities : 3 325
Total Kills : 372
Total Secrets : 12
Estimated time : 25:00

Persepolis - The Great Courtyard

[S/C] Persepolis Pack 3_the_10

Quote :
Name : Persepolis - The Great Courtyard
Author : Rakanishu
Creation date : 11 december 2011
Size : 2,99 Mo
Total entities : 1 323
Total Kills : 203 (sans Mordekai)
Total Secrets : 0
Estimated time : 45:00

Download:


Credits
DMI-1407 (textures, and some rooms)
Devostator (designed in part The Great Courtyard)
Mischievous (set Mordekai)


Last edited by Rakanishu on Fri 9 Oct 2020 - 11:17; edited 13 times in total
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maska322
Facile
Facile
maska322


Male
Leo Cat
Nombre de messages : 208
Age : 24
Localisation : Poland
Emploi/loisirs : Serious Sam Mapper and texture pack Creator
Jeux préférés : Serious Sam Classic, League of Legends, Minecraft
Date d'inscription : 2012-07-16

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSat 2 Aug 2014 - 18:48

YES! Finally!
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAA!!!
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSat 2 Aug 2014 - 18:58

EDIT: Found 2 bugs (killer not desiactivated after trigger and lava surface not supposed to be set), I'll update as soon as possible.
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maska322
Facile
Facile
maska322


Male
Leo Cat
Nombre de messages : 208
Age : 24
Localisation : Poland
Emploi/loisirs : Serious Sam Mapper and texture pack Creator
Jeux préférés : Serious Sam Classic, League of Legends, Minecraft
Date d'inscription : 2012-07-16

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSat 2 Aug 2014 - 20:13

Okay.
I played it and it;s only took me 1 hour.
The enemies... They are so easy, and there is so much items. I play all whole game with minigun/laser.
But the overlook Smile Every detail looks so beauty! Very Happy And no fps falls Smile
I only died 1 time (Crystal Skull place).

Bugs I found:

[S/C] Persepolis Pack IR54RrRl

And more doors Sad
[S/C] Persepolis Pack 28oOtbJl

[S/C] Persepolis Pack LlQaL8al

Invisible torch! Surprised
[S/C] Persepolis Pack EIP9B3Dl

Even die whens laser desactive...
[S/C] Persepolis Pack NgWKqXil

My Stats:

Bye Morde Smile
[S/C] Persepolis Pack U5J2okol

Overall stats
[S/C] Persepolis Pack SgMqGONl

And the worst.n If I end 3rd level, it's again starting...
So I can't be on leaderboard Sad

Good look, poor enemies, so much items, no lllaaagggsss, so fcking good end boss, so...
68%/100% - Normal
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSat 2 Aug 2014 - 20:24

1st bug is not possible to fix, that comes from the engine.
2,3,4th bugs will be fixed in 3rd release
5th bug has been fixed in the 2nd release, thanks for finding bugs anyway.

Yes, it's because I already planned the world link to the next level, but I didn't release it, that's why.

You must have a good PC, because I have lags in my own maps...

EDIT: I know that ennemies are not that good...sadly I started those maps in 2011, and I wanted to release it this summer, so I didn't spend so much time on the ennemies, it takes very much time and I don't always have that time, I'm pretty sorry about it!
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maska322
Facile
Facile
maska322


Male
Leo Cat
Nombre de messages : 208
Age : 24
Localisation : Poland
Emploi/loisirs : Serious Sam Mapper and texture pack Creator
Jeux préférés : Serious Sam Classic, League of Legends, Minecraft
Date d'inscription : 2012-07-16

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSat 2 Aug 2014 - 20:42

In 1st bug you can make big wall, like I in Journey to Hell - Dungeon Smile
And no problem, I like to showing pepole what mistakes they made Smile

And about PC, It's a potato... Even Serious Sam 3 don't work ... Sad

EDIT to your EDIT: Enemies take long time? When I look at your architecture, I only said "Oh Jesus, to build one room he spend all the day, but for enemies, 1 minute"! Very Happy

It's pretty sad to have Canon and never use it Sad (Only Mordekai)

Oh, and good station Very Happy

Hope your next maps will look beauty like this one, and have enemies Very Happy
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSun 3 Aug 2014 - 11:50

I already tried because I knew that bug was on my map but it looked horrible.
No I spend really much time to ennemies, it's because I don't make mass enemies, I don't like it and the level are not designed for big fights?
My next levels (teotihucan) will still be same style for enemies, at least first level (will turn around 200-300 kills), maybe not the second (400-500 kills), but I don't know yet. Still thinking about it
In egypt levels I will try to make bigger fights, stronger enemies with 600 kills + (less using beheaded and zorgs, more biomechanoids, werebulls, reptiloids, arachnoids, kamikazes and kleers)
And in space level it will be progressive, I think 2-3 first levels will be medium in fights (maybe between 350 and 450 kills), the 2-3 following levels will be bigger (maybe 600-700 kills) and the other levels, very long, enigmatic, with cinematics and a lot of ennemies too (1 000+ kills)...

Thanks.

And don't worrrrry about architecture haha, it will be even better (doesn't mean more detailed, because of lags, but more acurate brushes. Because in this pack the architecture was kinda lazy made, at least in 2011, those levels were made in 2011, and I reworked it, so that's why it is not that accurate for some brushes, and still messy and buggy)
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maska322
Facile
Facile
maska322


Male
Leo Cat
Nombre de messages : 208
Age : 24
Localisation : Poland
Emploi/loisirs : Serious Sam Mapper and texture pack Creator
Jeux préférés : Serious Sam Classic, League of Legends, Minecraft
Date d'inscription : 2012-07-16

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSun 3 Aug 2014 - 12:20

Even if you are put low amount of enemies, try to combo them into deadly group! Smile
Like the Cucurbito and Skeleton combo, heavy damage and fast mobility, needs dodge skill to lose low health.
Or the Zorg, Demon (far away, the best on tower) and Skeleton (Closer than zorg), with this combo, skeleton are "tanks", and they're take al player's damage, zrogs can deal damage from far, and player attack them after kleers, the demon can be killed forst or last, matter how far kleers are.

And no matter how much enemies are, you can make 1000 enemies, but 500 will be easy to kill, cause rocketman, gnaar combo, where you have already minigun.

And make more space for weapons place, weapon needs bigger fight than the other gameplay, and think what enemies are weak agains this weapon (like grenade Launcher best for kleers and pumpkins, flamethover - gnaar, kamikaze, harpie combo).

Enemies in Serious Sam are very important (LOL! Without them this will be not action FPS), so don't panic, and put them all!

I'm beast master so I know what I saying Smile

Much better architecture? Are you mad!? Surprised
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSun 3 Aug 2014 - 17:52

Yeah I don't doubt you know about enemies but in your maps journey to the hell some enemies are boring to kill (it's not supposed to offend Smile ). Like respawners enemies etc.. when I have time I do a review Smile
Anyway. I'm sure you know more than me in enemies etc... but I work more on spawners and markers and stuff than in battles, because I don't know much about it. Well I know enough to vary them, know which to use but sometimes to balance them it's hard. I manage it well but not "very well". Smile
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maska322
Facile
Facile
maska322


Male
Leo Cat
Nombre de messages : 208
Age : 24
Localisation : Poland
Emploi/loisirs : Serious Sam Mapper and texture pack Creator
Jeux préférés : Serious Sam Classic, League of Legends, Minecraft
Date d'inscription : 2012-07-16

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSun 3 Aug 2014 - 20:27

Boring? Yes! Sometimes this one spawner will spawn 1 enemy per 3 seconds :/
Now I working at new map, and I'll look at every fight, to calculate how much ammo, time, health is need to play it good. Not to much, not to small too.

To own enemies spawn, it's needed to play orginal Croteam maps (10 times ended Very Happy ), they made this game, so theyre know how to do best.

Journey to Hell is a big mappack, and sadly I made this when I was non-skilled (like you in 2011), and that was bad!

The Second part of JtH will be make perfectly! (spawners I mean)

Big fights is when:
- after big room with a lot of ammo, health, shield
- when you pick weapon (not too big, but diferrent than normal fights)
- you meat very long corridor
- last level
- pick uped key or other thing that have big matter
- if player has 200/200 with no secrets


Oh, and SECRETS!
Not to rich, not to poor, just don't give secret minigun and 999 ammo at 1st secret. Secrets make levels easy, but not so easy Very Happy

Don't care to make big rooms, they are very popular in Serious Sam world. (like 75x75x16) Very Happy


And free Draven for your epic UZE and good story, I usually reading NETRICSA, cause of retarted letters, but your story was very nice! Wink

[S/C] Persepolis Pack G4M51A4l
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeSun 3 Aug 2014 - 20:44

Haha yeah, that's why I didn't release in 2011 and I have waited.
Good can't wait to see Smile
My story is pretty messy because I have so much ideas haha and when I write, because of my english, sometimes I modify it without wanting. :/
Haha thanks for the drawing very nice, thanks!
My story will also be more worked on the upcoming levels and the enemies too (maybe not in the first level because I made it in august 2013 and it is the same system as those persian levels.) Smile
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maska322
Facile
Facile
maska322


Male
Leo Cat
Nombre de messages : 208
Age : 24
Localisation : Poland
Emploi/loisirs : Serious Sam Mapper and texture pack Creator
Jeux préférés : Serious Sam Classic, League of Legends, Minecraft
Date d'inscription : 2012-07-16

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeMon 4 Aug 2014 - 11:02

And less health/armor, right? Very Happy
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeMon 4 Aug 2014 - 12:16

Yes, I totally agree with you. Before there was even more health and armor, haha. I tried to balance but it is not that balanced. In the update I won't balance it, I'll keep as it is. I'll just fix the bugs.
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeMon 4 Aug 2014 - 17:28

3rd version with bug fixes released : https://www.mediafire.com/?abdwfcuyog6yy07

Changelog (minor fixes)

- Fixed some doors being dark when open
- Fixed invisible torchlight
- Fixed grid door being at the same Y position as floor.
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xSpawn
Touriste
Touriste



Male
Virgo Tiger
Nombre de messages : 39
Age : 25
Emploi/loisirs : Jeux-vidéo, codage vb.net
Jeux préférés : Garry's Mod, la série Metro
Date d'inscription : 2014-07-01

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeTue 12 Aug 2014 - 19:53

good pack 9,5/10 Smile
can't wait for other
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeFri 15 Aug 2014 - 16:34

Tonight 4:00 pm GMT - persepolis pack (UZE) available for Serious Sam: Revolution
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeFri 15 Aug 2014 - 19:26

Available on Steam workshop for Serious Sam: Revolution: get it here : http://steamcommunity.com/sharedfiles/filedetails/?id=300873368
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Rakanishu
Serieux
Serieux
Rakanishu


Male
Virgo Cat
Nombre de messages : 1043
Age : 24
Localisation : France
Emploi/loisirs : Mapping
Jeux préférés : SS
Date d'inscription : 2010-07-31

[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitimeFri 9 Oct 2020 - 11:12

Update note!
After all these years and after several feedbacks, I'm happy to announce you that Persepolis Pack got updated to the Version 2.020

What changes?
* Minor visual fixes
* Fixed door not opening in Serious Difficulty in second level "The Dome"
* Updated with HQ Thumbnails
* Changed position in Map list

Download Here
http://www.mediafire.com/file/9q4ols2eajg8m5q/SE_COOP_Persepolis_Map_Pack_V2.020.gro/file
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[S/C] Persepolis Pack Empty
PostSubject: Re: [S/C] Persepolis Pack   [S/C] Persepolis Pack Icon_minitime

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